Korean Themed Arcade

Korean Teens in Winter Portal-verse
  • A motif of a mythological fantasy land of portals to other worlds with Hongsalmun (홍살문) ⛩ as the portals between the physical world we live in and the abstract, invisible world we can only experience through learning, drawing on Korean myths, folklore, and traditional art.
  • We use Chorong Dokkaebi (초롱도깨비) to guide our guests/visitors between worlds who carry lanterns containing Dokkaebi-bul (도깨비불) to reveal skills normally hidden from teens' perception of the physical world. They are "Eternal Travelers" who aren't tricksters who stop to wrestle or steal; they are seen as guides or wanderers who exist in the "between-spaces" of the woods.
  • The visual motif of the VR Arcade is a world of perpetual winter that needs our visitors' newly acquired heroic career skills to bring life back to our land. 
Korean Dokkaebi Goblins
  • Teens must work together with their skills and with the help of other Dokkaebi (도깨비) who teach them the skills and who reward or trick the teens based on how well the teens perform their new skills. 
  • The VR headsets would be depicted as Dokkaebi Gamtu (도깨비 감투 - a hat that grants invisibility). The hand controllers are Dokkaebi Bangmang-i (도깨비 방망이 - a club that acts as a magic wand to summon treasure, food, or goods upon command when skillfully used). 

 

Pearl Cannon Electrical Repair Challenge

  • One of the activity challenges might be having a teen develop electrician skills to repair the virtual wiring of your VR cannons so that their teammate, at the same time, can fire pearls to distract flying dragons. (This video is AI generated.)

 

Climate Change Funayūrei 船幽霊 or 舟幽霊

  • Represent global, invisible, and difficult to comprehend forces using mythological characters. 
  • For example, this Funayūrei doesn't fill boats to sink them. She pours warm carbon gas on glaciers to melt them and sink entire cities, coastlines, and countries. 



"The Boy Who Drew Cats" (Japanese: 猫を描いた少年, Hepburn: Neko wo egaita shōnen) is a Japanese fairy tale translated by Lafcadio Hearn, published in 1898, as number 23 of Hasegawa Takejirō's Japanese Fairy Tale Series. It was later included in Hearn's Japanese Fairy Tales. https://en.wikipedia.org/wiki/The_Boy_Who_Drew_Cats

  • In the finality of the story, in the morning, a young Japanese monk-in-training, crawls out of a cupboard to find a giant dead rat (demon) in the middle of the main room of an old abandoned medieval Buddhist temple. The previous day, he had drawn Japanese sketches of cats in various postures on the paper screens surrounding the room. In this morning, every cat sketch has a red drop on its mouth. 
  • Folktales can describe modern dilemmas.
  • For example, the cats which the boy drew through the creative process came to life to protect him. This is analogues to our creations in virtual reality coming to life to help with difficult or invisible tasks. 

1. The Old Man with a Lump (Hokburi Yeonggam)

  • The Story: A kind old man with a large lump on his neck sings so beautifully that Dokkaebi believe the music comes from his lump. They "buy" it from him, removing it and giving him gold. A greedy neighbor tries to do the same, but because his heart is sour and his song is forced, the Dokkaebi punish him by attaching the first man's lump to him as well.

  • The Lesson: Authenticity vs. Envy. Christian educators use this to teach that blessings are a result of a sincere heart, and trying to "copy" another’s blessing out of greed leads to a double burden.

2. The Dokkaebi’s Magic Club (Dokkaebi Bangmangi)

  • The Story: A poor, diligent brother accidentally discovers Dokkaebi using a magic club to summon gold. He brings the club home and uses it to help the village. His greedy brother tries to steal a club but is beaten because he lacks the "merit" to handle such power.

  • The Lesson: The Law of Stewardship. It teaches that "wealth without character" is a curse. In a Christian light, it mirrors the Parable of the Talents—power and resources are only safe in the hands of the faithful.

3. The Dokkaebi’s Invisibility Hat (Dokkaebi Gamsul)

  • The Story: A man finds a hat that makes him invisible. He initially uses it to provide for his family but eventually grows greedy and begins stealing. He is eventually caught when the hat wears out, exposing his shame.

  • The Lesson: Integrity. This is a classic lesson on "who you are in the dark." It is used to discuss how God sees even our "invisible" actions and that hidden sins will eventually be brought to light.

4. The Man Who Feared Money

  • The Story: A clever man befriends a Dokkaebi. When the Dokkaebi asks what he fears most, the man lies and says "Money," while the Dokkaebi admits he fears "Cow’s blood." When they have a falling out, the Dokkaebi throws money at the man to "scare" him, inadvertently making him rich.

  • The Lesson: Wisdom over Fear. This story is often framed as using "God-given wit" to turn a spiritual or worldly threat into a blessing. It emphasizes that the "enemy" (or the world) often lacks true understanding of a person's heart.

5. Wrestling with the Dokkaebi (Ssireum)

  • The Story: A Dokkaebi challenges a traveler to a wrestling match. No matter how strong the man is, the Dokkaebi keeps coming back unless the man finds its "weak spot" (usually its right side or its one leg).

  • The Lesson: Persistence and Spiritual Discernment. It is used to teach that life's trials (represented by the Dokkaebi) cannot be won by brute strength alone, but by identifying the root of the problem through wisdom and prayer.

6. The Dokkaebi’s Bridge

  • The Story: In some legends, Dokkaebi are persuaded to build a bridge for a village overnight to help people cross a dangerous river.

  • The Lesson: Community Service. It frames the Dokkaebi as a "Common Grace" entity—something in nature that can be harnessed for the greater good. It teaches that even unlikely sources can be part of a "Providential" solution for a community in need.

7. The Grateful Dokkaebi

  • The Story: A person finds a "spirit object" (like an old broom) that is actually a Dokkaebi and treats it with kindness (fixing it or offering it food). The Dokkaebi rewards the person with unexpected help during a harvest.

  • The Lesson: Reciprocity and Kindness to the "Least of These." This aligns with the biblical theme of showing hospitality to strangers, suggesting that kindness is never wasted.

8. The Dokkaebi and the Silk Worms

  • The Story: A jealous neighbor kills a man's silk worms. The man remains patient, and Dokkaebi, moved by his quiet suffering, turn the dead cocoons into pure gold.

  • The Lesson: Sovereignty and Patience. It teaches that when we are wronged, we don't need to seek revenge; there is a "higher justice" (often replaced with God’s justice in modern retelling) that restores what was lost.

9. The Dokkaebi’s Red Bean Porridge

  • The Story: Dokkaebi are famously terrified of red beans (Pat). A grandmother uses this knowledge to protect her home while still being firm with the spirits.

  • The Lesson: Establishing Boundaries. In a modern Christian context, this is often used to teach children about "Spiritual Armor"—having the "tools" (faith, truth) to keep negative influences out of one's heart.

10. The Lonely Dokkaebi

  • The Story: Many modern stories focus on a Dokkaebi who just wants a human friend to play games with, reflecting their nature as "abandoned objects" seeking purpose.

  • The Lesson: The Need for Belonging. This is a frequent theme in contemporary Christian children's books to discuss loneliness and the value of every "object" or person, no matter how "broken" or "old" they seem.